Nintendo are suing Palworld, but in the age of AI, does anything belong to anyone?

The similarities between Palworld and Pokémon have many people scratching their heads. But do any of us actually care if one is copying the other... and should we?

Ryan Coogan
Thursday 19 September 2024 11:56 BST
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If you wait long enough, every fad eventually comes back around. Gen Z have discovered “emo” fashion and claimed it for themselves; children act like they invented playing with slime as if the nineties didn’t already grace us with Gak; and one of the most popular video games in the world at the moment is… well, let’s talk about that.

Palworld is an action-adventure game in which the player can catch and raise a wide variety of creatures (or “pals”), and train them for tasks such as world traversal and combat. The player captures “pals” in devices known as “pal spheres”, and can use them to battle other Pals and their trainers across the game’s vast open terrain.

If that sounds familiar, you’re right. It sounds exactly like the famous Japanese collectable monster franchise: Digimon.

Sorry, wait, let me just check my notes… oh, Pokémon. It’s similar to Pokémon.

So similar, in fact, that Nintendo and its partner The Pokémon Company have filed a legal case against the game’s developers for infringement of “multiple patent rights”, according to a statement posted on the Nintendo website. Shortly after the game’s release, the company said that it intends to “investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon”, so this has been a long time coming.

Palworld‘s developer, Pocketpair Inc, has not yet commented on the matter, but the company’s boss has previously said the game had passed legal checks. The company also previously released a statement which condemned the abuse of artists that worked on the game, but did not deny the similarities between the properties.

This isn’t the first time the two franchise have been compared. When the game was first released earlier this year, many people pointed out that several design elements of Palworld creatures seem to have been directly copied from existing Pokémon designs, and that certain character Palworld models are proportionately very similar to those found in Pokémon games.

Compounding the controversy is the fact that PocketPair has previously used AI in its games, raising questions about whether the technology was used during the making of Palworld too.

However, it remains to be seen whether Nintendo actually has a case here. For one, my reference to Digimon earlier wasn’t just me being hilarious – Pokemon has spawned so many imitators at this point that it could be considered a genre in itself, and policing them all would be impossible. In fact, many people have already pointed out that Pokémon itself borrows heavily from a variety of sources, including character designs from the Dragon Quest series of games, as well as more generally from Japanese mythology and pop culture.

Likewise, my initial description of Palworld was a little misleading. While all of those Pokémon-esque mechanics do appear in the game, and are the ones people tend to focus on when discussing it, Palworld also contains elements of base building, crafting and survival, reminiscent of games like Fallout 4, Breath of the Wild and Minecraft. It even has a “wanted” system, similar to Grand Theft Auto.

The issue with Palworld isn’t so much whether it’s copying content. Indeed, from a legal perspective that may not be the case at all – if it was, I doubt it would have even made it to Steam, let alone sold one hundred trillion copies already.

What’s troubling, though, is that people who are defending the game’s liberal stance on allegedly borrowing assets aren’t always necessarily denying that borrowing is taking place – they’re making excuses for it. Early on, shortly after the game’s release when people had started to notice that Palworld shared some similarities with Pokémon, the discourse wasn’t “this is a rip-off” vs “no it isn’t”. The discussion was “this is a rip-off” vs “there’s nothing you can do about it”.

People were accused of going to bat for Nintendo just for pointing out obvious similarities between the two properties, as if plagiarism stops being plagiarism depending on how much you like the people being plagiarised. Pokemon fans who were unsatisfied with Nintendo’s use of the Pokemon IP over the past two decades were willing to overlook the accusations, seeing Palworld as both the answer to their requests for an immersive open world Pokemon experience, and a shot across the bough at the company which had failed to meet their expectations.

A few months ago, the YouTuber Hbomberguy went viral for a video in which he accused several content creators of passing off other people’s hard work as their own, backing up those accusations with hours of detailed evidence. The video was shared widely, with the consensus being along the lines of: “taking somebody else’s hard work and passing it off as your own is lazy, not to mention morally repugnant”. It’s a reasonable stance.

However, the discourse around Palworld seems to have added a caveat: “… unless I like it”.

In the age of rampant AI misuse, where more and more people seem to think that they’re entitled to other people’s hard work so long as their use of it doesn’t “technically” break the law (or the laws against it have yet to be written), you’re going to be seeing this a lot.

We seem to have completely blurred the line between morality and technicality when it comes to art, and that acceptance is going to encourage companies to cut more and more corners until we’re left with very little art to enjoy at all.

Now if you’ll excuse me, I have to log another 100 hours on Palworld.

… What? I didn’t say it wasn’t fun.

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