Sin & Punishment: Star Successor review

Wii U Virtual Console; £17.99; Treasure

Sam Gill
Thursday 28 May 2015 17:29 BST
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

Making its way onto the Wii U Virtual Console, Sin & Punishment: Star Successor is an on-rails shooter set between the two dimensions of Outer Space and Inner Space, boasting a largely incomprehensible plot but plenty of spectacular action.

Choosing between Isa Jo, with his jetpack and manual fire, or Kachi with her hoverboard and multiple lock-on aiming, the gameplay will seem familiar to those acquainted with the flying sections of Kid Icarus: Uprising, although Sin & Punishment displays far more finesse in terms of design - as you would expect from a title wholly based around such a mechanic.

With a variety of control methods, there's several different ways to blast your way through the levels, but for me the Wii Remote and Nunchuk combination seemed by far the most intuitive. The left hand controls your character in the foreground, while the right hand takes aim at enemies in the background, a neat division of labour that keeps you focused at all times. The action rarely lets up, with frenetic car chases down neon-lit highways, astrological encounters with satellites, and the obligatory volcanic lava level just some of the highlights. Boss encounters with the multi-limbed Horror Keeper or the stalactite-shooting Ariana Shami are particularly memorable and impressive in scale.

Players may find themselves over-awed by these battles at first, but the longer you keep playing without error, the more the score multiplier starts to increase. It can be especially rewarding to backtrack to earlier levels and see how much easier it becomes to rack up the points once you master the dodging and lock-on aiming techniques. Falling somewhere between the length of an arcade shooter and a console shooter, the skill required to survive certain levels of Sin & Punishment without a single hit means plenty of tense moments as you dodge dozens of laser beams at a time.

The only real downside to the game is that the two main characters seem rather weakly designed, with no real distinguishing features other than their hover accessories - this aside, it's a solid shooter with much to recommend in it. Treasure are a small but lauded developer responsible for several cult classics such as Guardian Heroes and Ikaruga, and here they manage to work some of their familiar magic. With their output slowing, and their last couple of games yet to see a release outside of Japan, this Virtual Console outing is a welcome chance to see their excellent handiwork up close.

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in