Dark Souls II: Crown of the Sunken King review - a handful of new, tougher enemies
£7.99; Namco Bandai; Xbox 360, PlayStation 3, PC
Your support helps us to tell the story
From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.
At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.
The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.
Your support makes all the difference.If it was ever a daunting task to produce a full sequel to the original Dark Souls, developer From Software didn’t let it show by delivering a largely uncompromised successor to the series’ brutal legacy. Nevertheless, matching Dark Souls’ sublime expansion pack - Artorias of the Abyss - is an equally unenviable task with it holding a strong claim towards being the greatest piece of DLC in videogame history.
While Crown of the Sunken King – the first part of an upcoming trilogy – may not reach the lofty heights of its intricate byzantine structures, it does effectively harken back to the first game’s interwoven design ethos that many felt was lacking within Dark Souls II. The DLC’s subterranean hub Shulva is an Escher-like maze where granite pyramids and mechanised towers can be manipulated to reveal two further areas that are natural geographical progressions rather than distinct ‘levels’. With little to no dialogue additions within Crown of the Sunken King, its landscapes alone tell the story of a forgotten dynasty hidden under falling water and crumbling rock.
Between you and the lost crown lie a handful of new enemies the most notable of which are the tricky Black Drakeblood Knights that parry your attacks with ease and the grotesque draconic reptiles The Imperfect. New items such as the appropriately named Puzzling Stone Sword that separates into shards when swung and a ring that enhances damage for those unencumbered by heavy equipment also add complexity to the already minutely balanced process of class building.
The boss inclusions, however, are an unwelcome disappointment with the cave’s slumbering dragon acting as the only real highlight among a trio of encounters that frustrate by throwing forth multiple foes at once, rather than challenging alone on their own merit.
For those prepared to die, Crown of the Sunken King is a short, but significant triumph and an encouraging prologue for the chapters left to come.
Join our commenting forum
Join thought-provoking conversations, follow other Independent readers and see their replies
Comments