Borderlands: The Pre-Sequel! review - ridiculous guns in space, what more could you need?

£44.99; PS3, Xbox 360, PC, Mac, PS Vita; 2K Australia

James Tennent
Thursday 16 October 2014 17:52 BST
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

Has it got awesome and weird guns? Yes. Has it got irreverent humour peppered throughout? Yuhuh. If you’re a fan, the latest addition to the Borderlands franchise is just what you want.

Borderlands: The Pre-Sequel! takes places in-between the first game and Borderlands 2. The narrative is mostly a kind of origin story for Handsome Jack – the villain in Borderlands 2, but the pre-sequel paints him in a better light, before he goes super evil. Oh, and it’s also set on Pandora’s moon.

The game starts off as you’d want and expect it to, you’re in a spaceship, there are four of you – gloriously, this time you can play as the overly friendly robot helper, Claptrap. You pick your character and fight your way through to Jack. While this is happening, in short cut scenes and audio bursts, you’re being treated to the future. In the future you’re tied to a post with a past group of Vault Hunters questioning how you got there.

Borderlands is often not the kind of game which requires too much attention – you can easily get by with following the map and shooting everything that moves, and the story can be quite convoluted and, in truth, quite dull at times. The way they’ve peppered it up, depressingly, seems to be having every female character you meet being impossibly endowed and uncomfortably dressed.

The story itself often feels like it has elements of BioShock in space – if you continued with the Ayn Randian themes, this is the sort of free-for-all society that hard-core libertarians think is some kind of basic human nature, it’s porn for people who think the Wild West was a majestic time without government intervention.

There are also a lot of Australians. This would make sense, the game having been made by 2K Australia, but it sometimes feels like everyone else on Pandora thought it better to put all the Australians on the moon.

It's the moon which also gives us the newest gameplay feature – Oxygen. You can run so far without but once you’re out, health starts depleting and vision gets gradually darker. Stored oxygen can be used for other things too – gliding to make already low-gravity jumps bigger and pushing up before slamming to the ground and startling enemies.

Toning down the irreverence might have helped, but with games like Sunset Overdrive on its way out soon, we might see a resurgence in the lazy side of that humour. But if you want to electrocute people with your shotgun or set people on fire while you’re already machine-gunning them down, you can’t go wrong with Borderlands.

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in