Hyrule Warriors review: it won't disappoint Zelda fans

£39.99; Wii U; Nintendo

Sam Gill
Thursday 18 September 2014 22:27 BST
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

With the Wii U's traditional Zelda adventure still some time away, and the gorgeous Wind Waker HD remake almost a year old, Nintendo are hoping to plug their Autumn scheduling gap with a different kind of escapade. Created by Team Ninja and Omega Force, Hyrule Warriors fuses elements from two popular series, reskinning Dynasty Warriors' gameplay in Zelda's familiar costumes.

There's more combat in one level here than there would normally be in a whole Zelda game, yet somehow it doesn't feel at odds with the mythos of our beloved green-clad hero. It even seems to enhance the scale of Link's quest, battling thousands of enemies in a single area lending an appropriately epic sweep to the usual Princess-rescuing proceedings.

After taking your side in an initial skirmish which sees Hyrule Castle besieged by Ocarina of Time's fire-breathing King Dodongo, Zelda disappears. Presuming her kidnapped, Link and his ally Impa set off in search of the harp-plucking royal daughter, heading across the Eldin Caves to act on rumours of a girl warrior who resists the onslaught of dark magic.

The premise is relatively simple, with every fresh campaign featuring a number of keeps and outposts that must be captured in order to advance across the map. Each has their own bosses, and defeating these captains means outposts will produce troops that fight for the controlling side. This introducing a tactical edge to battle - will you press on and risk an attack from the rear, or work methodically through the waves of enemies, covering all sides as you steadily advance?

Special events pop up frequently to introduce more combatants to the frame, some friend and some foe. Like all good Zelda games, there'll be Deku trees, Gorons and the supremely comforting sound of treasure chests opening as you explore the world, with a variety of well-known landscapes the backdrop for bruising battle action.

As well as simply smashing your way across the maps and capturing keeps, extra tasks appear to add variety to the standard tactics. These can range from activating Fairy Fountains for magical assistance, to escorting a pair of Bombchu through enemy lines in order to explode obstacles in your path. Sometimes multiple tasks force you to prioritise a path that sacrifices hard-won positions for long-term gain.

Between levels, visiting the Bazaar opens up the potential of your ever-increasing travelling party - each character can be upgraded by spending rupees and found materials on a variety of unlockables, with badges to improve specific skills, apothecary items or in the training dojo.

The available weaponry is pleasantly varied, with Link first acquiring the traditional bombs to throw to explode walls and boulders. Soon the bow and arrow is at your disposal to vanquish foes immune to close-range attacks, and collectibles also provide some neat equipment such as the 8-bit wooden sword. Standard RPG tropes apply when using appropriate weaponry for the situation and the same goes for clothing, for example the familiar Zora tunic being available for use in stages where water elements are recommended.

With several modes to vary the action after the main quest is complete, Hyrule Warriors has much to offer fans of both Zelda and the hack'n'slash formula. Two player co-op is a welcome inclusion, especially with the wealth of unlockable characters. Only a few niggling camera angle problems and the onset of sore thumbs after much combo completion detract from what is otherwise an attractive package. Pre-ordered deluxe editions even come with a gorgeous replica of Link's scarf, which for Nintendo enthusiasts makes an excellent bonus with winter on the way.

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in