Games Review: Prototype

PC, PS3, Xbox 360, Activision, £34.99-£49.99

Rebecca Armstrong
Friday 10 July 2009 00:00 BST
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

For a few brief minutes at the start of Prototype, players have a taste of ultimate, city-crushing power, and then it’s all snatched away. The rest of the game is a journey to get it back, andwoe betide anyone who gets in protagonist AlexMercer’s way as he tries to find out why he justwoke up in a morgue. Mercer is hardly the good guy in all this and the murderous rampages that accompany every mission begin to grate after the zillionthweeping bystander has been reduced to a puddle of gore. The problem with all of this carnage is that it becomes repetitive and even depressing after a couple of hours of play.

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in