CHILDREN'S SUMMER SPECIAL / Hols 'r' Hell
Your support helps us to tell the story
From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.
At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.
The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.
Your support makes all the difference.HOLS 'R' HELL can be played by 2 to 6 players, with a counter each and one dice. The rules are very simple. The youngest player starts. All players over 20 must throw a 6 to start. After that, anyone who throws a 6 can have a second throw. In turn, the players throw the dice and move their counters round the board, following the instructions on the squares they land on. The first player to reach the Back to School square wins. However, you must reach this square by moving the exact number of squares indicated on the dice.
INSTANT DEATH: If you land on an Instant Death square you must go right back to the beginning. However, you can escape if you hold the Trainer Card.
TRAINER CARD: The first player to land on the Buy New Trainers square (11) picks up the Trainer Card, which reveals that the player's new trainers are, in fact, the long lost magical 7-League trainers of the Elfin Lords of Troon. Wearing these, you can run away from danger. If you have the card and land on an Instant Death square, immediately go forward the number of squares you moved at your last throw (in the case of the Ultimate Instant Death square, any number over 1 will mean you have to go backwards).
DENTIST: If you land on the Dentist square (39) and you are over 12, you forfeit your next go and give it to the youngest player.
SCHOOL HAMSTER: If you land on the School Hamster square (61) and you are under 8, it's not your fault the hamster died and you can go forward to square 66.
(Graphic omitted)
Join our commenting forum
Join thought-provoking conversations, follow other Independent readers and see their replies
Comments