Stay up to date with notifications from The Independent

Notifications can be managed in browser preferences.

Beckham game proves not enough to stop rout at Rage

Katherine Griffiths,Susie Mesure
Friday 22 March 2002 01:00 GMT
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

Rage Software, a UK games developer, yesterday stunned the market with a warning that second half sales would disappoint after turnover in the six months to December fell short of expectations.

The gloomy outlook came just two days after rival games group Eidos gave its own profits alert. It knocked Rage's shares down 12 per cent to 3.75p.

Rage said that its new David Beckham computer game, launched on PlayStation last November, had made a good start but did not make up for disappointing sales of GTC Africa, OEM and Denki games.

Eidos, the group behind the Lara Croft character, and fellow software maker Warthog tried to inject some confidence in the industry with plans to launch new games later this year.

Rage, which is negotiating with banks for additional credit, revealed that losses before goodwill amortisation in the first half were £5.4m, due mainly to investment in developing and marketing new games. Rage has not exhausted its £15m equity credit line but has not been able to draw more than £4m due to the poor stock market conditions over the last few months. Including £2.8m of goodwill amortisation, pre-tax losses were £8.5m.

The company also warned that while its full-year loss would be narrower than its £8.1m deficit in 2000, it would be greater than market estimates of a £3.1m loss.

Paul Finnegan, managing director of Rage, said the company was still on track to return to profit next year. "Things are starting to ramp up now. We have three major titles which will be launched on new platforms and we have sold a lot of titles to America for next year," Mr Finnegan said.

Eidos, the video games maker that saw its shares hit a three-year low on Tuesday after the latest in a stream of profits warnings, finally set a date for the launch of its long-awaited new Lara Croft Tomb Raider game. The group said the new sequel, Angel of Darkness, which sees Lara swap the back streets of Paris for those of Prague, would be exclusive to Sony's PlayStation2 and personal computers. The game will hit the shops from 15 November.

Eidos shares crept up 2.25p to 146p on hopes that the sixth Tomb Raider would be a hit, given that the three best-selling games control more than two-thirds of global sales.

Warthog, the Manchester-based software company, said it was set to add to its Robot Wars games offerings after it won a deal to develop a second game depicting the home-built robots that feature in the BBC TV show. Warthog will launch Robot Wars Extreme this autumn for Nintendo's Game Boy Advance.

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in