How To Train Your Dragon 2 video game review: a return to the bad old days of awful movie tie-ins

£26.99; LittleOrbit; Xbox 360, PS3, Wii, Wii U, 3DS

Sam Gill
Thursday 10 July 2014 09:43 BST
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

Based around the second film incarnation of Cressida Cowell's popular series of children's books, How To Train Your Dragon 2 now takes flight in videogame form, but soon brings players crashing down to earth.

In theory, soaring in the open skies astride a winged creature seems a graceful proposition, but here it quickly becomes a hollow experience, with dragon wings clipping crudely through trees, houses and clifftops. Badly-designed scenery judders beneath you, with a disappointingly drab set of landscapes unfolding through a series of tedious fly-through-the-ring challenges.

As well as stuttering around the aptly named island of Jerk in mid-air, there are several mini-games with a vague Viking theme to compete in, mainly involving flying through more rings or shooting wooden targets. With a limited move set, botched controls and constantly repetitive dialogue, none of the mini-games remotely capture the childlike vim or animated spectacle of the films. It's a shame to see a return to the bad old days of awful movie license tie-ins, a reminder that the developers should not rest on their laurels and rely on the attraction of familiar characters to do the work for them.

There's little mileage in the 'it's aimed at children' defence either, as the dour colours, humdrum story and lack of real fun prevent it captivating young gamers. A high frustration factor with poor control and camera angles ensures that the game soon loses its novelty value. The game does allow some nice customisation of your avatar dragon, but few will find the patience for the grind necessary to unlock a further range of options.

With precious little to recommend to even ardent fans of the books or films, this game ends up more damp squib than fire-breathing dragon.

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in