Games Review: Mercenaries 2: World in Flames

FPC, PS2, PS3, Xbox 360, EA, £29.99-£49.99

Rebecca Armstrong
Saturday 13 September 2008 00:00 BST
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

The makers of this game weren’t joking when they subtitled it World in Flames: it’s safe to say that it’s one seriously explosive title.

Packed with ridiculous battle scenes, even sillier one-liners and with a plot that’s thinner than tracing paper, this is all about action rather than contemplation. Choppering around on a nuke-fuelled rampage is dumb fun, but there are countless glitches that make play less entertaining than it should be, namely patchy AI, weirdly uneven damage and disproportionate loss of health. Still, if you like a game that goes boom, this one’s for you.

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in