Your support helps us to tell the story
From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.
At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.
The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.
Your support makes all the difference.The pace of growth of China's online gaming industry slowed in 2009, growing 30.2 per cent to 27.1 billion yuan (£2.46 billion) over the previous year, according to data from research firm iResearch.
The top game operators of 2009 by market share were Tencent Holdings, Shanda Games and NetEase.com the Beijing-based company said.
The number of active online gamers totaled 60 million to 70 million in 2009, about a fifth of China's total Internet population.
China's online gaming revenue, which has seen explosive growth over the past few years, is expected to more than double in the next three years as companies take advantage of increased Internet penetration and rapidly developing sectors such as online social games and online mobile games.
Join our commenting forum
Join thought-provoking conversations, follow other Independent readers and see their replies
Comments