Don't Starve (PS4) review: No hand-holding and no hints, this is a proper survival game

Players must manage their health (and their sanity) to survive for as long possible - but death is always awaiting

Jack Fleming
Wednesday 15 January 2014 13:24 GMT
Comments

Your support helps us to tell the story

From reproductive rights to climate change to Big Tech, The Independent is on the ground when the story is developing. Whether it's investigating the financials of Elon Musk's pro-Trump PAC or producing our latest documentary, 'The A Word', which shines a light on the American women fighting for reproductive rights, we know how important it is to parse out the facts from the messaging.

At such a critical moment in US history, we need reporters on the ground. Your donation allows us to keep sending journalists to speak to both sides of the story.

The Independent is trusted by Americans across the entire political spectrum. And unlike many other quality news outlets, we choose not to lock Americans out of our reporting and analysis with paywalls. We believe quality journalism should be available to everyone, paid for by those who can afford it.

Your support makes all the difference.

Don’t Starve begins immediately within a hostile Tim Burton-esque world, dropping the usual hand-holding tutorial in favour of letting the player figure everything out for themselves.

This is a survival adventure game which requires the player to exploit the randomly generated world for resources to craft into ever more complicated items to aid in survival. Grass must be picked to make rope, which is then used to make a fence etc.

The progression of the crafting is very satisfying and encourages the player to explore every inch of the map and to start again when you (inevitably) die. Once you do die though you must begin again from scratch with none of the previously crafted items and only the knowledge of how to recreate them, which can be rather frustrating.

The player must manage health, hunger and sanity meters to survive and you must avoid the dark at all costs. This gives the whole experience a tense race-against-time atmosphere that ramps up the difficulty as the player’s situation improves. As the player crafts better items, the items they need to progress will require ingredients that are more difficult to obtain (generally this means they are guarded by an even more vicious enemy).

While the standard survival mode is challenge enough, hidden within the world is an adventure mode that the player can choose to undertake where they must survive in 5 ever more challenging worlds. There is also an XP system which rewards repeat play with new characters with their own unique strengths. 

The game’s perma-death does make the experience much more difficult and time consuming than some may be willing to commit to a game with as little story or plot as Don’t Starve, but for those that persevere, the rewards are numerous and great fun to discover.

Don't starve: a world of perma-death terror awaits.
Don't starve: a world of perma-death terror awaits.

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in